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Shawna Lestorm

Name:Shawna Lestorm
Race: Human
Class:  Sorcerer
Height: 5’ 6”
Weight: 145lb.
Age: 26
Hair: Platinum Blonde
Eyes: blue
Complexion: lightly  tanned

[Full Character Sheet on iplay4e]

Background: Shawna was what might best be described as a curious child, perhaps adventurous, though her mother often had far harsher words for the girl. Growing up in a wealthy family in the lake port of Dennovar gave her both freedoms and responsibilities few others would recognise. Yet she was one to waste one and neglect the other.

The fact that her teen years were dominated by even more trouble after she was struck by lightning while playing on a boat during a storm, just made things worse for a while. Few could believe that she lived at all, and then when her magical abilities began to manifest things just got more complicated (and involved the accidental death of her father’s favourite dog).

All of this combined to make the young “lady” be deemed as unmarriageable in the town, and so now as a young woman she remains unmarried. The fact that her father died six years ago and the responsibility for the family’s affairs passed to her older brother (Tothias) just made her life easier. She no longer had a need to find a spouse so the few parties held each year by the nobles no longer even required she maintain a pretense of seeking one, and as one of the town’s beauties she never lacked for attention from those so interested.

But these little parties did little to keep Shawna amused, and the worsening financial situation of her family meant that her brother could not afford to let the resource she represented go to waste. So it was that he struck a deal with her, she could marry if she wished and whom she wished if she would turn her charms to securing trade partners and opportunities for the family outside of Dennovar. So it is that for four years now Shawna has travelled along the Dawn Way securing her families interests. A task that she finds everywhere from monumentally dull to exciting, the problem for her brother is that her idea of exciting is starting to become more and more “fighting bandits and other troubles” that pester the caravans she travels with on the road.

What her brother doesn’t know is that Shawna also has a propensity for avoiding the wealthy along the road and seeking the “excitement” that being among the common folk gives. The fact that she clearly doesn’t fit among them just makes it all the more fun for her.

Personality:  Shawna is an active person and is happiest  when a number of her  senses are engaged. Uncomfortable with routine  and resistant to  boredom, she likes to mix things up just for the fun of it and  can be  relied upon to do the unexpected. Non-judgemental and preferring  to be  guided by her own desires, she is happiest left to her own  devices,  using a hands-on approach to perfect her skills in magic. She loves a  challenge and will try almost anything once.  “You only get one chance  at life, don’t waste it” is her catchphrase.

Description:  Even in her “common” clothes Shawna stands out from other people, she  is an unmistakably beautiful woman, as her platinum blonde hair  cascades down her back, even when tied into the loose braid she prefers.  Her blue eyes can be a little sharp, an effect only enhanced by her pet  dragonling perched on her shoulder staring at other people like they  are food (which is admittedly also kind of cute considering the  familiar’s side).

Character Builder Summary:
====== Created Using Wizards of the Coast D&D Character Builder ======
Shawna Lestorm, level 1
Human, Sorcerer
Spell Source: Storm Magic
Background: Society – Noble (+2 to Diplomacy)

FINAL ABILITY SCORES
Str 10, Con 12, Dex 16, Int 10, Wis 10, Cha 18.

STARTING ABILITY SCORES
Str 10, Con 12, Dex 16, Int 10, Wis 10, Cha 16.

AC: 13 Fort: 12 Reflex: 14 Will: 17
HP: 24 Surges: 7 Surge Value: 6

TRAINED SKILLS
Intimidate +9, Arcana +5, History +5, Diplomacy +9, Bluff +9

UNTRAINED SKILLS
Acrobatics +3, Dungeoneering, Endurance +1, Heal, Insight, Nature, Perception, Religion, Stealth +3, Streetwise +4, Thievery +3, Athletics

FEATS
Human: Arcane Familiar
Level 1: Superior Implement Training (Lancing dagger)

POWERS
Bonus At-Will Power: Lightning Strike
Sorcerer at-will 1: Storm Walk
Sorcerer at-will 1: Acid Orb
Sorcerer encounter 1: Pinning Bolt
Sorcerer daily 1: Shocking Magnetism

ITEMS
Fine Clothing (2), Adventurer’s Kit, Cloth Armor (Basic Clothing), Lancing dagger
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

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Categories: Characters

Corveth the Blessed – Human, Warlock (Vestige Pact)

May 9, 2010 1 comment

Background: Atrara was a simple village, a few farmers gathered around a water supply not to far away from anywhere else, not so close that other people came there looking to collect tax. The folk of the village were supposedly descended from a wild men who had grown settled over the years that Nerath grew into an Empire, though know one in the village knew if that was more than a story to give them some notoriety among the other locals (friendly and otherwise). The thing that set them apart was their dedication not so much to the gods but to their ancestors. They certainly prayed to the gods, for only a fool wouldn’t, but they also sought the wisdom of their ancestors and prayed to them for guidance. While the gods might bring (or take) the rain, and the sun, the ancestors could help you with the little things, finding the right spouse, making judgements on the right course of action and so on.

Corveth was the son of Atrara’s Lore Keeper, his father was the one who the others came to for advice and to interpret the will of the Ancestors. Corveth had learnt on his father’s knee that the Ancestors were in fact the spirits of great men and women of many races, not just the human folk of the village. They offered guidance and wisdom to those who would listen, and from time to time answer their demands. Perhaps Corveth would have grown up to be a fine Lore Keeper and followed in his father’s footsteps, perhaps he would have made the small pact his father had and nothing more would ever have been heard from him.

The Scroched Fang gnoll tribe changed that though in one night. In one night they attacked Atrara’s village and slew and worse everyone but Atrara. He was due to finish his rites of passage, to become a man in the village and be allowed to take a wife, the beautiful Kistrell. Her porcelain like skin, deep eyes, framed by her luxurious black hair that cascaded over her shoulders like a velvet waterfall all called to his young heart, and the ancestors (through his father) had blessed their union. He was going to have a good life, and preparing for it meant he was locked in the House of Rites when the Gnolls came. At first he didn’t know what was happening, then the screams became clear, and he tried to escape, he shouted he raged, he beat against the wall untill his body was battered and bloodied by his efforts. It was the noise that drew the gnolls, their leader a cunning woman called Gishtath heard his hoarse shouts and saw the door shudder, and she saw something that could be fun.

So began his torture. The gnolls at first tormented him in the village, but soon with no fresh victims other than Corveath they grew bored, and they then took him from his prison and dragged him behind them, they dragged him as they ran, they dragged him as they butchered, and when she grew bored with their butchery Gisthath tortured him, her pet as they called him. Through two more villages they rampaged, until by the time they reached the fourth Corveath was barely alive, and it seemed likely that he would be slain due to his failure to provide further amusement.

But in that village something happened, something neither the gnolls or Corveath anticipated, a woman fought back. Her sword cut a swath through the gnolls, she fought with a skill the gnolls could not match, though their numbers would make the outcome inevitable. As the pack circled the woman and she taunted them trying to get them to come at her one at a time Corveath found strength he had thought gone. He heard the whispers of anger and regret in his mind as he saw the woman would die, along with him and the other villagers and all her valour would be for naught and he realised that the voice was not his. In that moment he awoke the power that resided in him, and he bound his fate with King Elidyr, and his magic burst forth in a great eldritch blast that left Gishtath burnt and bleeding, and for a critical moment broke the gnolls attention allowing the woman to leap upon them. So the battle for Fallen Bridge turned. The two of them battled the gnolls for what seemed like eternity to Corveath, who found in that battle the vestige of the great spirit Zutawa which was willing to lend its strength to undo the gnolls destruction. At the last of the confrontation, when only three gnolls and Gishtath remained one of them thrust their spear towards Corveath even as he raised his hand and blasted away the last of Gishtath’s life, and that spear would surely have ended his if not for the woman who leapt in the way. She managed to hold her feet long enough to kill the gnoll that killed her, and cause the last two to flee their will broken. But no longer than that. She died moments later in Corveath’s arms her last words being “Live well, and protect the small folk with your greatness.”

So it was that Fallen Bridge was saved, and so was Corveath. But Corveath would never be the man he could have been, where once he was a beauty, and his voice is still sweet, now he is horribly scarred. He has wandered from place to place over the intervening years seeking to live up to the woman’s dieing wish, reasoning that his life was no greater than hers and that he should take up her deeds as an example. Something both the vestiges he had bound himself to agreed with heartily, and so in his travels he has learnt more of the great vestiges those ancestors and broken spirits that are willing to make a pact that grants power beyond the simple wisdom of the ages. Aside from the vestiges though he has often kept to himself, the great scars that mar his body he keeps covered by cloth, mask and makeup, unwilling to relive the pain they still cause him in memory in the look of fear and horror (or worse curiosity) that those who seem him unmasked usually present.

Appearance: Corveath is 6’0″ tall and has a moderate build, he walks with a slight limp favouring his left side. He wears a white mask that has stylised raven features, which causes some to call him the White Raven, and keeps much of his skin covered by cloth and leather, including wearing a cloak. His hair is black and thin due to the scaring on his head from the torture the gnolls inflicted, but it reaches below his shoulders and he ties it back in a simple pony tail which helps cover the sparse patches.

Personality: The simplest description for Corveath is “good-hearted”, he longs for neither wealth nor fame, but simply to live up to the debt he feels his life has accrued. He does not grow angry easily unless the matter at hand pertains to gnolls. In all other things he is calm, and seems unperturbed by the events around him. But gnolls invoke both righteous anger and fear in him like no other creature.

Character Builder Summary

====== Created Using Wizards of the Coast D&D Character Builder ======
Corveth, level 1
Human, Warlock
Eldritch Pact: Vestige Pact
Eldritch Blast: Eldritch Blast Constitution
Background: Early Life – Lost Everything (Nature class skill)

FINAL ABILITY SCORES
Str 10, Con 18, Dex 10, Int 16, Wis 10, Cha 12.

STARTING ABILITY SCORES
Str 10, Con 16, Dex 10, Int 16, Wis 10, Cha 12.

AC: 15 Fort: 15 Reflex: 15 Will: 13
HP: 30 Surges: 10 Surge Value: 7

TRAINED SKILLS
Insight +5, History +8, Religion +8, Nature +5, Arcana +8

UNTRAINED SKILLS
Acrobatics, Bluff +1, Diplomacy +1, Dungeoneering, Endurance +4, Heal, Intimidate +1, Perception, Stealth, Streetwise +1, Thievery, Athletics

FEATS
Human: Superior Implement Training (Dragontooth wand)
Level 1: Cursed Shot

POWERS
Bonus At-Will Power: Hellish Rebuke
Eldritch Blast: Eldritch Blast
Warlock encounter 1: Life Bind
Warlock daily 1: Vestige of Mount Vaelis

ITEMS
Dragontooth wand, Adventurer’s Kit, Climber’s Kit, Leather Armor, Dagger, Disguise Kit
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Categories: Characters