Background: Shawna was what might best be described as a curious child, perhaps adventurous, though her mother often had far harsher words for the girl. Growing up in a wealthy family in the lake port of Dennovar gave her both freedoms and responsibilities few others would recognise. Yet she was one to waste one and neglect the other.
The fact that her teen years were dominated by even more trouble after she was struck by lightning while playing on a boat during a storm, just made things worse for a while. Few could believe that she lived at all, and then when her magical abilities began to manifest things just got more complicated (and involved the accidental death of her father’s favourite dog).
All of this combined to make the young “lady” be deemed as unmarriageable in the town, and so now as a young woman she remains unmarried. The fact that her father died six years ago and the responsibility for the family’s affairs passed to her older brother (Tothias) just made her life easier. She no longer had a need to find a spouse so the few parties held each year by the nobles no longer even required she maintain a pretense of seeking one, and as one of the town’s beauties she never lacked for attention from those so interested.
But these little parties did little to keep Shawna amused, and the worsening financial situation of her family meant that her brother could not afford to let the resource she represented go to waste. So it was that he struck a deal with her, she could marry if she wished and whom she wished if she would turn her charms to securing trade partners and opportunities for the family outside of Dennovar. So it is that for four years now Shawna has travelled along the Dawn Way securing her families interests. A task that she finds everywhere from monumentally dull to exciting, the problem for her brother is that her idea of exciting is starting to become more and more “fighting bandits and other troubles” that pester the caravans she travels with on the road.
What her brother doesn’t know is that Shawna also has a propensity for avoiding the wealthy along the road and seeking the “excitement” that being among the common folk gives. The fact that she clearly doesn’t fit among them just makes it all the more fun for her.
Personality: Shawna is an active person and is happiest when a number of her senses are engaged. Uncomfortable with routine and resistant to boredom, she likes to mix things up just for the fun of it and can be relied upon to do the unexpected. Non-judgemental and preferring to be guided by her own desires, she is happiest left to her own devices, using a hands-on approach to perfect her skills in magic. She loves a challenge and will try almost anything once. “You only get one chance at life, don’t waste it” is her catchphrase.
Description: Even in her “common” clothes Shawna stands out from other people, she is an unmistakably beautiful woman, as her platinum blonde hair cascades down her back, even when tied into the loose braid she prefers. Her blue eyes can be a little sharp, an effect only enhanced by her pet dragonling perched on her shoulder staring at other people like they are food (which is admittedly also kind of cute considering the familiar’s side).
Character Builder Summary:
====== Created Using Wizards of the Coast D&D Character Builder ======
Shawna Lestorm, level 1
Spell Source: Storm Magic
Background: Society – Noble (+2 to Diplomacy)
FINAL ABILITY SCORES
Str 10, Con 12, Dex 16, Int 10, Wis 10, Cha 18.
STARTING ABILITY SCORES
Str 10, Con 12, Dex 16, Int 10, Wis 10, Cha 16.
AC: 13 Fort: 12 Reflex: 14 Will: 17
HP: 24 Surges: 7 Surge Value: 6
Intimidate +9, Arcana +5, History +5, Diplomacy +9, Bluff +9
Acrobatics +3, Dungeoneering, Endurance +1, Heal, Insight, Nature, Perception, Religion, Stealth +3, Streetwise +4, Thievery +3, Athletics
Human: Arcane Familiar
Level 1: Superior Implement Training (Lancing dagger)
Bonus At-Will Power: Lightning Strike
Sorcerer at-will 1: Storm Walk
Sorcerer at-will 1: Acid Orb
Sorcerer encounter 1: Pinning Bolt
Sorcerer daily 1: Shocking Magnetism
Fine Clothing (2), Adventurer’s Kit, Cloth Armor (Basic Clothing), Lancing dagger
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